Study Case

Kiero is a project developed as a final project, while studying UX/UI design and Figma,

It is a prototype designed for a company that buys and sells various objects through a mobile platform.

The objective of the application is to facilitate the buying and selling experience for customers, through an algorithm that will present the most relevant objects for customers, based on the preferences, tastes and decisions that users choose while interacting within the application.

The objective of the final prototype was to unwrap the purchase process of a Macbook Pro. The customer's registration in the app was the beginning of the process, and the thank you message for the purchase was the end.

For the prototype (which can be found at the bottom of this page), several processes were developed to carry out the action of buying a Macbook Pro, which can be carried out in different ways, thus facilitating the steps that the customer will have to follow to complete the objective.

All sections of the mobile application were prototyped and are fully functional and interlinked through actions and microinteractions.

Prototype

Study Case

Kiero is a project developed as a final project, while studying UX/UI design and Figma.

The objective of the final prototype was to unwrap the purchase process of a Macbook Pro. The customer's registration in the app was the beginning of the process, and the thank you message for the purchase was the end.

Prototype

It is a prototype designed for a company that buys and sells various objects through a mobile platform.

The objective of the application is to facilitate the buying and selling experience for customers, through an algorithm that will present the most relevant objects for customers, based on the preferences, tastes and decisions that users choose while interacting within the application.

For the prototype (which can be found at the bottom of this page), several processes were developed to carry out the action of buying a Macbook Pro, which can be carried out in different ways, thus facilitating the steps that the customer will have to follow to complete the objective.

All sections of the mobile application were prototyped and are fully functional and interlinked through actions and microinteractions.